Hi, I have a slight problem with the AudioProcessor() class. I want to be able to store audio samples in the input audio buffer so i can use them for further processing.
I tried with the resource folder of visual c#, but when i play the files, the host (fl studio) does not recognise it (there's no audio feedback from the mixer). i later figured out i was only playing the file directly from my sound card just like media player.
upon repeated reading of vst.net documentation (AudioProcessor class), i realise the vst host only recognise audio samples only when stores into a buffer. not the big question is: How do I store audio samples?
Any help, no matter how little will be most appreciated. thanx